OTIOSE/THE DISPOSABLE INDEX/GamesKraft
Tech Layoff Tracker & Corporate Hypocrisy Database (2020-2026)
G

Layoffs & Culture at GamesKraft

Consumer

THE NUMBERS

-400 EMPTOTAL DISCARDED
0.2%WORKFORCE IMPACT

THE SCALE

REDUCED BY 0.2%
PEAK WORKFORCE (EST.)180,400 EMP
CURRENT WORKFORCE180,000 EMP

HISTORY

-280 EMP(2025.11)

"Real Money Gaming Ban"

🩸 LIKELY CASUALTIES (AI ESTIMATE):
  • 🔴
    Real Money Gaming Developers (95%) ─ Reason: Banned product, expertise obsolete.
  • 🔴
    User Acquisition Marketers (90%) ─ Reason: Market access denied, acquisition halted.
  • 🔴
    Customer Support Representatives (85%) ─ Reason: Declining user base, support scaled back.
🤡 CORPORATE BS LEVEL:
85%
-120 EMP(2025.09)

"Workforce adjustment or organizational change."

🩸 LIKELY CASUALTIES (AI ESTIMATE):
  • 🔴
    Recruiting & Talent Acquisition (95%) ─ Reason: Hiring halted, recruiters now overhead.
  • 🔴
    Marketing & User Acquisition (85%) ─ Reason: Bloated budgets, unsustainable growth metrics.
  • 🔴
    QA & Game Testing (80%) ─ Reason: Outsourcing potential, project cancellations.
🤷 CORPORATE BS LEVEL:N/A

GamesKraft has eliminated a total of 400 positions across 2 workforce events.

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